‘Campus for innovators’ : Design Challenge 

“How to use IoT to connect people in the working space of the future?”

Society is changing, so is our work environment. Back in the 80s, futurist Alvin Toffler already predicted that personal computing would lead to the creation of ‘electronic cottage’, in which people can do work in the comfort of their own homes. However, working from home also brings along obvious drawbacks like isolation and eroding the boundaries between home and work life. Yet long-term employment trends and developments in mobile technology have tended to encourage more work from remote locations, more cooperative work that is not collocated, and more federated work that is contingent rather than permanent.

ING is creating a campus environment in the southeast of Amsterdam, that’s open, inspiring and informal, encouraging flexible working and collaboration, and integrating with the community around it. It will be an urban hub where businesses, academics and innovators from all sectors can work together in an open and dynamic environment that stimulates creativity and boosts invention, every element of the innovation cycle will be brought together in one place, creating a true ecosystem.

ING’s vision for the campus (Courtesy - ING Labs)
As an Interaction Designer, my role is to make use of interactive technologies to connect inhabitants and cultivate an inclusive campus community.

(As the project is currently in progress, I am unable to share the complete project here but would be happy to share some more details later.)

DURATION & YEAR

5 months, 2019

PROJECT FOR

ING Labs

SKILLS DEVELOPED

Agile Methodology & Scrums, Design Sprint process, Design Research (literature study and applied research) & Analysis, Design for Sustainability, Human-Computer Interaction, Participatory design, Storytelling, Programming and Rapid Prototyping.

During the project, we played with our imagination in order to come up with creative ways to understand and solve the design challenge.
With a Human-Centered Design approach, we focused on integrating people’s needs, the potentialities of technology, and the requirements for business success.
Combined with this mindset, we used the Scrum methodology to help us work together. The time duration of the project was 20 weeks and was divided into 6 sprints, each of which lasted 3 weeks. Every sprint we completed a set amount of work, breaking our complex design challenge into bite-sized pieces.
Mentors - Dan Xu, Gijs Huisman & Assia Kraan (Digital Society School)
Collaborators - Laura Turqueto (Sustainability Expert), Sam van der Velden (Programmer), Shanshan Wang (Illustrator)
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